Tuesday, May 24, 2011

Sunday's Game (5-22) Part One

Open where we closed...

Night is falling in the Foehammers, and this is the first the group has spent in these storied peaks. The climb through the goblin tunnels has gained them significant elevation, as evidenced by the view out the cave mouth. Curiosity piqued by the "finished" chamber glimpsed right before the light failed, the group settles down to a quick supper.

While eating they work out the night guard rotation, and afterwards they polish and sharpen weapons while the spell casters study books, scrolls and write their observations. As it gets darker though, it's evident that bats congregate here in great numbers...and not just the giant variety, for thousands fill the sky. Their flapping wings create a cacophony that can be heard even above the mighty falls below.

During the night, a band of goblins, dressed for bat riding stumble into the cave. But the group has heard them, and are ready. Hiding behind what meager furniture and items are left in the cave, the group springs out and surprises the gobs. A very brief fight breaks out and the grey-skinned adversaries are taken down quickly.

It is obvious that these are unlike any that the party has so far confronted. Armed with strange barbed javelins, small morning stars and bat-riding gear, it's obvious who they are; Bat Riders. The only meaningful loot purloined from the five is a strange winged statue...demonic? Maybe. Bat-like? Definitely!

Keeping an ear open for any more intruders, the watch continues on into the mist-filled evening.

Morning dawns and the bats have dispersed, back to the multitude of caves covering the steep slopes of the Foehammer Spires. Study, prayer and quiet contemplation fill the morning as the group prepares for an assault on the strange room with the "finished" walls.

It is decided that Rohvar shall be first. If the bridge is strong enough to hold the largest of the group then it's obviously safe enough for the rest. One by one the party starts across. Rohgar leads the way, and once he's won the opposite side, he starts to hammer a piton into the stone in order to secure the rope around his waist.

As he's doing this, Gregory makes the other side without mishap, and takes up guard just at the entrance to the shorn chamber. It appears is if a quake has opened up this chamber to the outdoors and the gobbos have built a bridge across. While trying to discern the shadowed features of the large chamber, a pair of barbed javelins sail forth out of the darkness.

The first glances harmlessly off the priest's armor, but the second strikes true, and skewers Gregory in the chest. Immediately a tugging is felt on the other end of the rope...and it only gets more insistent.

Quickly, the rest of the party makes their way across the swaying, rickety goblin bridge in order to join the fray. But not before Gregory is so rudely pulled further into the darkened chamber. As the mighty priest strains against both the pain as well as the inevitable journey...the javelin rips free, causing yet more damage to the already weakened cleric.

Rohvar nimbly jumps in front of Gregory and charges into the fray. Not really knowing what he's "getting into", he comes face to face with two of the largest goblins yet encountered. In fact, they're so unlike what they've seen before, that Rohvar actually mistakes the silhouettes for dwarves, so stocky and large are their forms!

Blows are traded as Meloran plies his bow from the entrance, aided by his elvish vision. Soon the two strange assailants are dead at their feet. The only serious injury is the cleric...and serious it is. Strength flagging, the priest casts his only healing spell in order to regain his strength. And still, he needs more time...He sits breathing hard, nursing his wounds as he nurses a skin of strong Anduvoran Wine.

As Sawyer is crossing the bridge, a plank breaks free and the warrior gets hopelessly tangled in the ropes. Clifford is of no use, yelling northern obscenities that are drowned out by the roar of the falls. Tevalon takes the situation in hand and carefully makes his way out to help the hapless Sawyer out. He cuts him free...

Just at this time Gregory notices a group of 4 goblins making their way along one of the walkways, quietly sneaking up on the unsuspecting Clifford. Meloran fires an arrow across the ravine and miraculously skewers one! Clifford, follows the flight of the arrow and his eyes widen in surprise.

Tevalon and Sawyer quickly cross the intervening space and join the fray with the bellowing Clifford. With Meloran's help they take three out very quickly while the fourth turns tail and runs for the safety of the platform and the goblin caves riddling the walls below it.

Meloran takes careful aim and lets fly. His arrow strikes true and the goblin tumbles into the misty abyss soundlessly.

As the priest is slowly recovering from the fight, the rest of the group checks out the chamber. Dominated on one end by a massive, 20 foot tall statue of some type of winged demon. Pulling the smaller statue out of his bag, Meloran compares the two. There is some type of erie similarity.

Strange dwarven script runs around the base of the statue, while two very large rubies act as eyes. Tempting... but the group agrees, they look decidedly dangerous.

The rest of the room has rubble covering the floor, as if whatever ripped the cave open also shook the walls apart. And lying in that rubble are the dead bodies of some very strange proto-humans. Misshapen and odd looking, these poor creatures were beat upon ceaselessly until dead. A decidedly strange way to sacrifice, but indeed, that is what appears to have been the purpose. As the two guards were wearing cestus (cesti?).

Spread throughout the room, in the rubble of the floor, are found many gold and silver pieces...some other kind of offering perhaps? Who knows. Montcrief recognizes the statue as indeed being some type of demonic (rather than devil) creature....

Montcrief jots down the script running around the base of the statue while the group finishes up the search. It is soon time to leave.

More later...

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